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arty-farty

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The horrors of rigging

Posted by arty-farty - October 22nd, 2015


2929830_144551122262_Screenshot2015-10-2212.53.09.png

I have been spending my time, over the last couple of weeks trying to put together the game that I want to create and the simplest things are really causing a stir. Right now, the problem that is most present is the problem of rigging.

The problem is that I want to animate my own character, and this is new to me. The game that I am creating is a 3D horror title, so custom animations seem in order, but the issue that I am stumbling across with almost ungodly frequency, is how one created the right digital puppet.

The process of making a 3D character move and imitate life is called rigging and honestly, it is an art in itself. I dabbled in it, for my last game "Cryogenic" but I have really had to get into it for this game... and honestly, I hate it.

I have had to redesign my character 3 times, because I made some minor mistake in a previous rig. This means going back t square one and starting all over. All of this means that I am weeks behind my estimate, but damn if I don't have the prettiest character model you have ever seen. 

The good thing is that I am very nearly finished, I just need a couple of things to be done befere I can officially start animating.


Comments

Rigging is very hard for the first time but from then on its preety easy to get a hang of.