So, the original plan for “the magnet” was to create a game that was made with the open source engine renpy (https://www.renpy.org/) which is a great tool for making interactive narrations.
However, as I realised much too late, Renpy does not have a web build feature and as someone who distributes their games mostly through sites like newgrounds.com , this was a bit of a blow.
So, I have, over christmas been working on making a version of the game that will have the same story structure opportunity as it would have had in Renpy, but with the added benefit of some 3D exploration, by way of the unity engine.
The image above is an example of a casualty of this move, as I have had to scrap the first design i made for “Teddie”.