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arty-farty

Age 39, Male

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Kolding designskole

Odense

Joined on 7/15/09

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arty-farty's News

Posted by arty-farty - January 8th, 2019


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one of the good things about the magnet is the fact that I have a very distinctive visual hook.

This mask was one of the first things I designed for the project, way before there was a story or a character, there was this mask.

Even though the character takes up much more space in terms of story, the mask is what sparked that character into existence.

This is emblematic of my way of working, I am not a writer (not fully) and I am not a gamedesigner (not only). Rather, one informs the other and I could never just do one or the other.

So I do both, in true jack of all trades fashion.


3

Posted by arty-farty - January 7th, 2019


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This is the first look of the set where “the magnet” will take place. The entire game is based on one location and a very small number of assets.

The plan for this game is to do the most with the least, trying to make as much happen with as few assets as possible.

I can’t wait to put the game out to see, if people will respond to this approach to game design, but for now, it exists only in the abstract.


1

Posted by arty-farty - January 4th, 2019


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videogame development is something not the easiest thing in the world, especially if you are working alone and with no money.

This means that development asks you to be more or less everything, from programmer, over artist to narrative director.

All this said, I don’t know any developer (myself included) that doesn’t love it. You kinda have to, since there is no guarantee about returns on investment, nor how people will receive your work.

you simply roll the dice and do what you love.


Posted by arty-farty - January 3rd, 2019


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One of the advantages of moving engines from renpy (a 2D engine)  to unity (a 3D engine) is that I can get to dive back into Blender 3D.

Now, I know that there is other 3D software out there and that people seem to really loathe the interface of Blender, but i can’t help but love the software, and not only because it is open source.

Blender is one of the most versatile pieces of software out there and the amount of passionate tutorials on the market for Blender is over the moon great.

If you haven’t yet, download it, it’s fucking great.


1

Posted by arty-farty - January 1st, 2019


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So, the original plan for “the magnet” was to create a game that was made with the open source engine renpy (https://www.renpy.org/) which is a great tool for making interactive narrations.

However, as I realised much too late, Renpy does not have a web build feature and as someone who distributes their games mostly through sites like newgrounds.com , this was a bit of a blow.

So, I have, over christmas been working on making a version of the game that will have the same story structure opportunity as it would have had in Renpy, but with the added benefit of some 3D exploration, by way of the unity engine.

The image above is an example of a casualty of this move, as I have had to scrap the first design i made for “Teddie”.


1

Posted by arty-farty - December 31st, 2018


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I have been working on some of the exploration aspects of “the magnet”.

The game functions in two distinct section, one part of story based and very reminiscent of the interactive fiction genre and the other part of the game is more akin to a classic point and click game.

I have been working on getting the point and click part of the game to feel right, so that the player gets the best experience when playing it, but directing game feel is pretty damn difficult.


Posted by arty-farty - December 30th, 2018


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I am developing a new game that will most likely be an episodic experience called "the Magnet".

“the Magnet” is a narrative game that is part interactive novel, part exploration game. In the game you play as Teddie, a young girl who find herself alone at the end of the world. She has to stay alive in a world infested with horrors that murder anyone they find on sight.

Throughout the game, she meets other survivors and try to establish connections.


1

Posted by arty-farty - January 10th, 2018


 


Posted by arty-farty - January 3rd, 2018


 


Posted by arty-farty - April 16th, 2017


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I have been working on creating a mechanic that will hold the attention of my guards for a couple of seconds while Re80 sneaks by and have been having a hell of a time with it.

As it turns out, there are very few things that a robot sill stop for and even fewer of those make sense within the context of my game.

I considered an EMP mine, which would shut them down temporarily, but that seemed needlessly aggressive and I wanted to keep the game non violent.

I considered a screen at which you could hack the robots, but that came with the implication that Re80 had been able to do this the whole time, so why didn’t she start with that.

I considered a tesla coil, which would keep the robots insnared by its tendrils of electricity, but somehow, enslaving a race of robots seems like an off thing for a former slave/prisoner to do.

So in the end I decided that creating a hologram of herself to distract the robots probably was the most sensible thing to do in this situation. However, I still enjoyed the time I spent trying to figure out the problem of what stops a robot dead in its tracks.