With a project like this, you go through several stages of development. One of the mayor stages that we struggled with and in fact are still working on, is the game design.
for a horror title as the one we want to make, you need a setting which is both open enough to encourage exploration, but closed enough that you don’t get lost or loose the thread of the story.
We spend the longest time toying with the idea of an open world setup, where the player would be allowed to wander around at random, giving them free range over the story point.
we eventually went away from that setup, as it didn’t really give us allot of freedom to structure the story the way that we wanted to.
for the game experience to be exactly what we wanted it to be, we eventually decided that creating a slightly more structured experience would enhance the enjoyment for the player and ultimately, the developer as well.