I have been spending my time, over the last couple of weeks trying to put together the game that I want to create and the simplest things are really causing a stir. Right now, the problem that is most present is the problem of rigging.
The problem is that I want to animate my own character, and this is new to me. The game that I am creating is a 3D horror title, so custom animations seem in order, but the issue that I am stumbling across with almost ungodly frequency, is how one created the right digital puppet.
The process of making a 3D character move and imitate life is called rigging and honestly, it is an art in itself. I dabbled in it, for my last game "Cryogenic" but I have really had to get into it for this game... and honestly, I hate it.
I have had to redesign my character 3 times, because I made some minor mistake in a previous rig. This means going back t square one and starting all over. All of this means that I am weeks behind my estimate, but damn if I don't have the prettiest character model you have ever seen.
The good thing is that I am very nearly finished, I just need a couple of things to be done befere I can officially start animating.
WiLD11
Rigging is very hard for the first time but from then on its preety easy to get a hang of.