Unsafe (the game that I am developing) is a third person game, which means that you don't have much of a game if the player character cannot be controlled. This does not only mean that you have to come up with a way that the player can control the character, you also have to put that plan into action.
This is where scriptig comes into the picture and our good old friend, trial and error.
Cursing at your screen, because the player is walking right, when she should be walking left or potentially just floating away into space, when she should be staying grounded is not my idea of a good time. The good thing about working in Unity is that these issues can be iterated upon quickly, so you don't have to stay stuck for long.
Never the less, this becomes frustrating for a visuelly minded dude like myself, who would rather be making pretty backgrounds and writing up a compelling story.
saucybird
hey you're a fighter at this kind of stuff more than if that's an consolation lol. i tried my hand at coding and i know basic basic coding cause of it, but man i was so frustrated i was stressing myself out waaay too much, but i'm glad you're finding it logical and easy to follow once you seen the steps in front of you :>
arty-farty
The only way of making any f this work is just to keep at it, or so I've found. Simply just keep working until it does what you want it to do. If you want to make games, but find coding to hard, I can recommend the plugin for Unity called "playmaker", it really helps.