Unsafe has been in the oven for quite a while. I go back and forth between thinking that I have been working on this since 2012 and 2014.
You see, in 2012 I wrote my bachelor thesis for Kolding Designschool. The Project that I created at the time, was a horror game concept revolving around a young girl who has to escape an apartment building. while this certainly wasn’t Unsafe, some of the major building block were there: the game stared a female lead, the tone was dark and it featured a monster which was invisible.
If you want to know more about this game, you can see it here:https://sylvesterhansen.wordpress.com/portfolio/a-game-of-grief/
I eventually abandoned the game , simply because I needed to get on with my life.
Then in the spring of 2014, when I was just finishing up my masters degree at Kolding designschool, some friends and I decided that it would be a good idea to create a videogame that could pepper out portfolios.
what we eventually came up with was Unsafe, all be it, in a very early version. The game that we designed together was to be a 2D horror title featuring a much earlier version of the Wendy that we know today.
My friends and I eventually split up and the game underwent so many changes that it became virtually unrecognisable from that initial 2D pitch, but those main elements remained the same: the game stared a female lead, the tone was dark and it featured a monster which was invisible.
So I sit here wondering, have I been working on this game for 3 years? or just one?