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arty-farty

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Kolding designskole

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The horrors of level design

Posted by arty-farty - June 9th, 2016


I am currently working on level design, as you have probably gathered by now and it’s going… well, I think.

As is it right now, I have no idea, simply because this is the first level/quest that I am designing for my game and issues keep popping up. Issues that I didn’t even know I had before I started designing the level.

My day goes something like this:

8.00 am - Start designing the level

8.30 am - figure out that my NPC’s (Non Playable Characters), should be able to blink when they are talking to my main character.

8.31 am - start working on this bit of visual fluff

8.15 pm - Done with the blink mechanic and realise that you didn’t get any part of the level designed today, because you were obsessed with a fucking blinking mechanic

8.20 pm - start crying.

I know that at some point, when all of these initial level design issues have been ironed out and everything is smooth as silk, then I will be able to design a level in a hot second, now is just not that time and it is infuriating.

Well, onwards and upwards I guess, I have a blinking mechanic to work on.


Comments

well so are you working on level design?

Yeah, I am working on level design, it is just going so much slower than I had hoped... so damn much slower

I hope that would make a level design for Dark Fierce's halloween horror nights: The Game (1991) (ZX Spectrum). So first lets make a level designs ZX spectrum version of Dark Fierce's Halloween horror nights: the Game (1991).