I am currently working on level design, as you have probably gathered by now and it’s going… well, I think.
As is it right now, I have no idea, simply because this is the first level/quest that I am designing for my game and issues keep popping up. Issues that I didn’t even know I had before I started designing the level.
My day goes something like this:
8.00 am - Start designing the level
8.30 am - figure out that my NPC’s (Non Playable Characters), should be able to blink when they are talking to my main character.
8.31 am - start working on this bit of visual fluff
8.15 pm - Done with the blink mechanic and realise that you didn’t get any part of the level designed today, because you were obsessed with a fucking blinking mechanic
8.20 pm - start crying.
I know that at some point, when all of these initial level design issues have been ironed out and everything is smooth as silk, then I will be able to design a level in a hot second, now is just not that time and it is infuriating.
Well, onwards and upwards I guess, I have a blinking mechanic to work on.
omithealien
well so are you working on level design?
arty-farty
Yeah, I am working on level design, it is just going so much slower than I had hoped... so damn much slower