The last couple of months of development on “Spektakel” has been dedicated to creating the actual gameplay of the game. I have been focussed on making a combat system, which makes sense, on creating a purchasing mechanic, which is balanced and on creating a dialogue system, which displays enough emotion to be engaging.
Doing all of this has been fun and very rewarding. It’s great when the game that you are working on becomes better with every passing day.
However, I have now created all of the essential parts of the game and everything is ready for me to manipulate to my hearts content… which is scary, because now I have to start pre-production.
I have been completely avoiding anything to do with the story or the visuals of the game up util now. I have been putting it off, figuring that I could just do it later, well later has come and switching gears is proving harder than I thought it would be.
I am sure that I will manage to make something amazing out of what I have, but for now the struggle is real, especially when you put aside a full day for concept art and all you end up with is nothing.