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Development diary 7

2014-08-25 13:12:42 by arty-farty


Developing a protagonist is always difficult. You want to make sure that she is likable and relatable, while remaining cool or awesome.

for our game we went through a few iterations of our protagonist, moving from rebel, over nerdy, to girly, but we finally decided upon introverted. 

We wanted to create a character who was the embodiment of the experiences that she had been going through, experiences that the player would have to uncover through the course of the game.

We wanted her to seem like someone who would not call attention to herself, but someone who would be capable of amazing strength when it was called upon.

This is of cause allot to read into a couple of sketches, which is why our animator has his work cut out for him.

Recent Game Medals

Sucked Dry 10 Points Get Spider Death Medal Stats.
First steps to nowhere 5 Points First steps Medal Stats.
Time is Running Out 10 Points Get the clock Medal Stats.
Slingshot Breakfast 5 Points Obtain the slingshot Medal Stats.
Baby Steps 5 Points Make Gretel walk for the first time. Medal Stats.
SECRET MEDAL 5 Points Unlock this medal to see it's details. Medal Stats.
Lara croft style 10 Points Finish cam 19 Medal Stats.
Let's walk in my direction 5 Points Finish cam 4 Medal Stats.
Acupuncture 5 Points Get skewered on spikes Medal Stats.
Strong Armed 10 Points Get punched by a banana Medal Stats.

Total Medals Earned: 12 (From 5 different games.)

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