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arty-farty

Age 39, Male

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Kolding designskole

Odense

Joined on 7/15/09

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arty-farty's News

Posted by arty-farty - October 20th, 2015


2929830_144535280491_10.pngCreating a videogame is not as easy as it seems, ask anyone who has tried. There is a plethora of moving parts that you have to keep tabs on. 

the first thing that I like to have for each game is a playable character. As this game is a third person experience, you need a strong lead, and I have found mine in Wendy.

Building the character is never easy, though. There are allot of decisions that go into making this character, decisions that will have to carry through to the actual game. So attention must be paid. 


Posted by arty-farty - October 17th, 2015


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I spent last week In Nice france, which is probably one of the most beautiful and most creepy cities in the world. 

The city is comprised of hilltops sporting beautiful vistas, a rushing promenade leading up to the sapphire ocean and quaint art shops nestled in the maselike street of the old quarter. All of these things come together to create probably the most beautiful city in the world.

but you don’t have to walk any more than 2 miles up into the hills along the waterfront, to see the cost that this beauty has come at. Empty hotels and restaurants stand forgotten and abandoned, for anyone with a boltcutter and a sense of adventure to explore. 

My personal favourite, was this husk of a restaurant which hovered in the hills above nice. The place was closed off for “Renovations”, but looked like it hadn’t been touched in years. I was dying to get inside, but short of committing a felony, there was no way. I just had to settle for taking picture of the outside.

still, it is pretty though.


Posted by arty-farty - October 1st, 2015


Hey There guys. 

I just wanted to thank everyone who played Cryogenic. I worked it for a while and I am really proud of it, so I am happy to see that so many of you enjoyed it. 

I especially want to thank Olivia Steele, my voice actress, she is definately I big part of the reason why this game turned out as great as it did.

With that said, I am happy to announce that I am forging ahead and have already started working on my next project. 

I can't say much about it right now, other than the fact that it will be my first forrey into the horror genre. 

So, stay tuned and I might be able to update you on it later

Sincerely

Sylvester A. Hansen


Posted by arty-farty - September 23rd, 2015


2929830_144300748783_Dev.pngThere is only a couple of days untill my game comes out and I am working around the clock to make it as awesome as I possibly can. 
 

This picture can serve as a taste of what is to come


Posted by arty-farty - September 14th, 2015


Making a game is hard you guys.

I have been doing nothing over the last week but creating assets to fill the game with and while I thought it would be hard to make a POC, I realized that it's actually much harder to make content to fill that game world with. 

Never the less, I am still on track (somewhat) and shooting for that september 26th release date... even if that is a bit optimistic.

So, as a gift to you and a sign of good faith, I give you this shot of an enterior from the game.

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Posted by arty-farty - September 8th, 2015


Hi guys

I have been working in 3D for the first time in a very long time, something that I did not thing would be as dificult as I am now learning that it is. 

The really annoying thing is that I have worked in 3D (in this case blender) before and I remember it being a bitch to work with, but or some reason I throught that it would be a great idea to create a 3D game again. 

I can't say what I was thinking... I am now suspecting that I wasn't thinking at all. 

Never the less, I have now married myself to this game and I have put too much work in to turn back now, so tere is only one way forward: complaining allot and working more than I complain.

In that spirit, here is an exaple of what I have been working with (mind you, I think there is 5 hours of work in this file)

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Posted by arty-farty - September 6th, 2015


Hi guys

I am currently working on my next title called "Cryogenic" which will be out at the end of this month. 

Builing a game required allot of structured thinking, but never more so than when you are creating a puzzle. There is allot that goes into making a puzzle, not least the fact that you have to figure out how the player is going to interact with it. 

I am currently working on building a puzzle around one of my main character called Maggie. I want for a clue to the puzzle to be on the back of several photo's of Maggie, which are hidden all around the station. Well, that is the plan, but I have yet to figure out if it's going to work out... so here is hoping 

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Posted by arty-farty - September 2nd, 2015


Hi guys.

It is said that you never realize how messy somethong is, untill jeg are knees deep in it. I find that this apples to Videogame development in a very real way, as I have been working on my game "Cryogenic" non stop and the work seems to be never ending.

I am by No means a perfectionist, but still, there is a mountain of work ahead of me. Never the less, I will soldier on and I will make this happen... even if it kills me.

and on that note, here is another still from the upcomming game:

2929830_144118232013_Screenshot2015-09-0210.24.34.png


Posted by arty-farty - August 31st, 2015


Hi guys.

Making a game is difficult. In fact is is downright hard, which is why, when you game turns out to be rather shitty, you get a bit down on yourself.

This is what happened with my last game "Gogo gets the Glow", which did not get the praise that I was hoping it would (not that it deserved any parise at all). 

However, the best thing you can do when you output a shitty game, is pull youself up by your boot straps and keep going, and in that spirit, I am happy to announce my next project... which does not have a name yet.

Ok, so I am still in early development on this title, but what I can disclose is the fact that it will be an isometric 3D experince with a deep space theme. I am looking forward to sharing this project, as your oppinions really matter to me, but for now, all I can share is this screen from the game:

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Posted by arty-farty - July 10th, 2015


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So I have been working on a new game for the last month or so, and now it is finally out.

The game is called frankie and stein and chronicles the journey of a young girl as she attempt to create a monster to be her best friend.

But, as the rule of creating video games dictates, there has to be a bunch of technical difficulties ascosiated with creating the damn game. 

In this isntance, the problem has shown itself in the form of Unities damn problems with playing in chrome. Having spent almost an entire day dicking around with the WebGL I can safely say that I do't get. The file sizes are humungus and I get very varied feedback on whether or not it actually works.

So for now, I have had to go back to the trusty web player, which only works some of the time... sigh.

Well, I will keep slaving away at this and hopefully it will work at some point. I will be sure to update the game as soon as I can, but it is rather annoying that I can't just have a single release date that is relatively uniterupted by these kinds of issues.